/*
 * Copyright (c) 2010 WiYun Inc.
 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#include "common.h"
#include "WiEngine.h"

void runDemo(wyLayer* layer, wyAction* action){
	wyDirector* director = wyDirector::getInstance();
	director->setShowFPS(true);
    
	// create scene
	wyScene* scene = new wyScene();
    
	// create layer and add it
	scene->addChildLocked(layer);
    
	// run rotate action
    if (action != NULL){
        scene->runAction(action);
    }
    
	// run with it
	director->runWithScene(scene);
    
	// release, the scene and action will be hold by others
	// so this won't destroy them
	wyObjectRelease(scene);
}
